
There are some glitches in how the tutorial progresses, and it doesn’t hold your hand as well as it should, but Hazel was such a delightfully acted character that I hardly minded. The fully voiced character LT Hazel leads you through the basics of maneuvering in space, firing weapons, and handling the complications of electronic warfare. Even if you have played games like this before, you’re going to need the tutorial to make timely sense of both the controls themselves and their many varied uses.

The tutorial of Nebulous: Fleet Command is not optional. There are some fixes that I hope the developers will institute throughout future patches, but the possibility of modding the game might also introduce solutions. Even when you get the hang of the incredibly complex controls, it’s difficult to take charge of five different ships in 3D space while under attack from a clever AI. Part of this is due to the time it takes to react to threats, especially if you’re commanding a larger fleet. On the other hand, once engagement begins, it quickly feels like all your careful planning and advanced early positioning is useless. I spent half an hour during one of my earliest games just burning far out from the center of the engagement zone, occasionally (and fearfully) turning my radar on to try to get a fix on my enemy’s position (whilst trying to hide mine from their target lock). Radar profiles, tactical positioning, strategic missile pathing, realistic blind spots, and intense damage scenarios all meld to create a heart-pounding experience. On one hand, Nebulous clearly takes its premise seriously: this is a game designed to bring the realistic feel of naval combat into the three-dimensional realm of space combat. Gameplay is where things get a little harder to judge.
